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The Virtual Console (abbreviated VC) is a platform to play retro games on your Nintendo Wii. For more information about the VC visit the VC page of Wikipedia.
- 3Virtual Console Game ID List
Internal game names
The folders in which the Virtual Console files (content.bin) are saved have systematic, four-character names. The first character tells us what system the ROM belongs to.
C : Commodore 64
E : Neo-Geo
F : NES
H : Wii channels (Only for saved channels, not VC)
J : SNES
L : Master System
M : Genesis/Mega Drive
N : N64
P : TurboGrafx-16/PC Engine
Q : TurboGrafx-CD
R : Wii DVD (Only for savegames, not VC)
W : WiiWare
The second and third char is the game identifier. For non-Wii games, it is incremented from AA to AZ, then A0 to A9, BA to BZ and so on; for Wii games, it is often an abbreviation of the game name (e.g. 'SP' for Wii Sports, 'ZD' for Zelda).
The last character is the region code.
E : USA
J : Japan
P : Europe (and other PAL regions such as Australia)
D : Germany (only if separate version)
F : France (only if separate version)
I : Italian (only if separate version)
S : Spanish (only if separate version)
A : All (?, only seen on channels)
L : Limited (region free games)
M: Import games (confirmed for Japaness imports in Europe)
N: Import games (confirmed in Japeness imports in US)
Let's take F-Zero as an example. The folder for F-Zero (USA) is named JACE. The 'J' tells us it's a SNES game, followed by 'AC' which tells us this is probably the third game released for the SNES and the 'E' tells us it's a USA release.
The content.bin file
When saved to a SD card, the VC game is saved in a file named 'private/wii/title/XXXX/content.bin', where XXXX is the four-character name of the game, as described above.
See the content.bin file format page for details of this format, which is shared with Wii channels.
Virtual Console Game ID List
The fourth letter not listed. As you can read above, the regioncode character use to be E=USA J=Japan P=Europe, however some games use a more specific character. D=Germany F=France A=All (?, only seen on channels) L=Limited (region free games) N=Import (confirmed for US Imports)
Commodore 64
ID | Title |
---|---|
C93 | The Last Ninja 2 |
C94 | Nebulus |
C95 | Impossible Mission |
C96 | Summer Games 2 |
C97 | California Games |
C98 | Paradroid |
C99 | Uridium |
C9E | Winter Games |
C9G | Mayhem in Monsterland |
C9H | Boulder Dash |
C9I | Cybernoid |
C9M | Pitstop II |
C9P | Last Ninja 3 |
C9Q | Jumpman |
C9R | International Karate + |
C9S | Impossible Mission II |
C9X | The Last Ninja |
C9Y | International Karate |
C9Z | World Games |
Neo Geo
ID | Title |
---|---|
EA2 | Metal Slug 2 |
EAA | FATAL FURY |
EAB | World Heroes |
EAC | Magician Lord |
EAD | ART OF FIGHTING |
EAE | Samurai Shodown |
EAF | BLUE'S JOURNEY |
EAG | THE KING OF FIGHTERS '94 |
EAH | BASEBALL STARS 2 |
EAI | TOP HUNTER |
EAJ | Metal Slug |
EAK | Burning Fight |
EAL | Art of Fighting 2 |
EAM | Ninja Combat |
EAN | Fatal Fury 2 |
EAO | King of the Monsters |
EAP | Ninja Commando |
EAR | Neo Turf Masters |
EAS | Samurai Shodown II |
Nintendo Entertainment System (NES)
ID | Title |
---|---|
FA6 | Donkey Kong Jr. Math |
FA7 | Mario & Yoshi |
FA8 | Kirby's Adventure |
FA9 | Zelda II: The Adventure of Link |
FAA | Donkey Kong |
FAB | Donkey Kong Jr. |
FAC | Pinball |
FAD | Gomoku Narabe Renju |
FAF | Mario Bros. |
FAG | Super Mario Bros. |
FAH | Tennis |
FAI | Soccer |
FAJ | Ice Hockey |
FAK | The Legend of Zelda |
FAL | Baseball |
FAM | Wario's Woods |
FAN | Urban Champion |
FAO | Solomon's Key |
FAP | NES Open Tournament Golf |
FAQ | Ninja JaJaMaru-kun |
FAR | Gradius |
FAS | Xevious |
FAT | The Legend of Kage |
FAV | Tecmo Bowl |
FAW | Elevator Action |
FAX | Pac-Man |
FB2 | Super Mario Bros.: The Lost Levels |
FB4 | Lunar Pool |
FB5 | ZANAC |
FBB | Mach Rider |
FBC | Excitebike |
FBD | Kid Icarus |
FBE | Ice Climber |
FBH | Castlevania |
FBI | Punch-Out!! / Featuring Mr. Dream |
FBJ | Mighty Bomb Jack |
FBK | Teenage Mutant Ninja Turtles |
FBL | Lode Runner |
FBN | Ninja Gaiden |
FBR | Galaga |
FBS | Milon's Secret Castle |
FBU | ADVENTURES OF LOLO |
FBY | Super Mario Bros. 2 |
FBZ | Metroid |
FC3 | Bubble Bobble |
FC6 | StarTropics |
FC7 | NES Play Action Football |
FC8 | Castlevania II: Simon's Quest |
FCA | Star Soldier |
FCH | FLAPPY |
FCN | Antarctic Adventure |
FCP | Balloon Fight |
FCQ | Ninja Gaiden II: The Dark Sword of Chaos |
FCR | Adventure Island |
FCS | Probotector II: Return of the Evil Forces |
FCT | MEGA MAN |
FCU | Volleyball |
FCV | Wrecking Crew |
FCW | Super Mario Bros. 3 |
FCY | Yoshi’s Cookie |
FCZ | KING'S KNIGHT |
FD2 | Double Dragon |
FD6 | ADVENTURES OF LOLO 2 |
FDA | Spelunker |
FDF | Bases Loaded |
FDG | Ghosts'n Goblins |
FDL | Ninja Gaiden III: The Ancient Ship of Doom |
FDN | MEGA MAN2 |
FDO | OPERATION WOLF |
FDP | Blades of Steel |
FDQ | Double Dribble |
FDR | Skate or Die |
FDT | Renegade |
FDV | River City Ransom |
FEC | SKYKID |
FEI | City Connection |
Donkey Kong 64 Wii Wad
Super Nintendo (SNES)
ID | Title |
---|---|
JA4 | Super Ghouls 'n Ghosts |
JA7 | ActRaiser |
JA8 | Final Fight |
JAA | Super Mario World |
JAB | Mario’s Super Picross |
JAC | F-Zero |
JAD | The Legend of Zelda: A Link to the Past |
JAE | Donkey Kong Country |
JAF | SimCity |
JAH | R-TYPE: THE THIRD LIGHTNING |
JAI | Super Castlevania IV |
JAJ | Street Fighter II: The World Warrior |
JAL | Contra III: The Alien Wars |
JAL | CONTRA : THE ALIEN WARS |
JAL | Super Probotector: Alien Rebels |
JAM | Gradius III |
JAV | Super Metroid |
JAW | ROMANCE OF THE THREE KINGDOMS IV Wall of Fire |
JAZ | The Legend of The Mystical Ninja |
JB3 | Harvest Moon |
JBA | Metal Marines |
JBB | SUPER STREET FIGHTER II: THE NEW CHALLENGERS |
JBC | Kirby's Dream Course |
JBD | Donkey Kong Country 2: Diddy’s Kong Quest |
JBI | Street Fighter II' Turbo: Hyper Fighting |
JBK | Breath of Fire II |
JBL | Pac-Attack |
JBP | Donkey Kong Country 3: Dixie Kong’s Double Trouble |
JBQ | Kirby’s Ghost Trap |
JBR | Vegas Stakes |
JBS | Axelay |
JBT | Super Turrican |
JBW | Cybernator |
JBY | Super R-Type |
JCA | DoReMi Fantasy: Milon's DokiDoki Adventure |
Master System
ID | Title |
---|---|
LAB | Fantasy Zone |
LAC | Wonder Boy |
LAD | Phantasy Star |
LAE | Alex Kidd In Miracle World |
LAF | Secret Command |
LAG | Sonic The Hedgehog |
LAH | Space Harrier |
LAI | Enduro Racer |
LAJ | Sonic The Hedgehog 2 |
LAK | Wonder Boy in Monster Land |
LAL | Fantasy Zone II |
LAM | Sonic Chaos |
LAN | Alex Kidd: The Lost Star |
LAO | R-TYPE |
LAP | Wonder Boy III: The Dragon's Trap |
LAQ | Alex Kidd in Shinobi World |
Mega Drive / Genesis
ID | Title |
---|---|
MA3 | Puyo Puyo 2 |
MA6 | Streets of Rage 2 |
MA7 | Shining in the Darkness |
MA8 | Ecco: The Tides of Time |
MAA | Altered Beast |
MAB | Columns |
MAC | Dr. Robotnik's Mean Bean Machine |
MAD | Ecco the Dolphin |
MAE | Golden Axe |
MAF | Gunstar Heroes |
MAG | Ristar |
MAH | Sonic The Hedgehog |
MAI | Space Harrier II |
MAJ | ToeJam & Earl |
MAL | Bonanza Bros. |
MAM | Sword of Vermilion |
MAO | Bio-Hazard Battle |
MAP | Comix Zone |
MAQ | Streets of Rage |
MAR | The Story of Thor |
MAS | VECTORMAN |
MAT | Sonic Spinball |
MAV | Wonder Boy in Monster World |
MAW | Virtua Fighter 2 |
MAX | Alex Kidd in the Enchanted Castle |
MAY | Alien Storm |
MAZ | ToeJam & Earl in Panic on Funkotron |
MB7 | Mega Turrican |
MB8 | Phantasy Star II |
MBB | Sonic The Hedgehog 2 |
MBC | Kid Chameleon |
MBD | Golden Axe II |
MBE | Shining Force |
MBF | Shinobi III: Return of the Ninja Master |
MBG | Dynamite Headdy |
MBI | Landstalker: Treasures of King Nole |
MBJ | Ghouls'n Ghosts |
MBK | Crack Down |
MBL | ESWAT:City Under Siege |
MBM | Sonic The Hedgehog 3 |
MBO | Golden Axe III |
MBP | Super Thunder Blade |
MBQ | Streets of Rage 3 |
MBR | Rolling Thunder 2 |
MBT | Alien Soldier |
MBU | Sonic 3D Blast |
MBW | Columns III: Revenge of Columns |
MBX | Ecco Jr. |
MBY | Light Crusader |
MBZ | Eternal Champions |
MCA | Gley Lancer |
MCB | POWERBALL |
MCC | Phantasy Star III: Generations of Doom |
Nintendo 64
ID | Title |
---|---|
NAA | Super Mario 64 |
NAB | Mario Kart 64 |
NAC | The Legend of Zelda: Ocarina of Time |
NAD | Star Fox 64 / Lylat Wars |
NAE | Paper Mario |
NAF | F-Zero X |
NAH | Yoshi's Story |
NAI | Wave Race 64 |
NAJ | Sin & Punishment |
NAK | Pokémon Snap |
NAL | Super Smash Bros. |
NAM | Kirby 64: The Crystal Shards |
NAN | Pokémon Puzzle League |
NAO | 1080°: TenEighty Snowboarding |
NAR | The Legend of Zelda: Majora's Mask |
NAS | Cruis'n USA |
NAU | Mario Golf |
NAY | Ogre Battle 64 : Person of Lordly Caliber |
TurboGrafx-16 / PC Engine
ID | Title |
---|---|
PA6 | Bloody Wolf |
PA7 | Alien Crush |
PA8 | ORDYNE |
PA9 | SPLATTERHOUSE |
PAA | Bomberman’93 |
PAB | Bonk's Adventure |
PAC | Dungeon Explorer |
PAD | R-TYPE |
PAE | Super Star Soldier |
PAF | Victory Run |
PAH | BATTLE LODE RUNNER |
PAI | New Adventure Island |
PAJ | Necromancer |
PAK | Dragon's Curse |
PAL | Soldier Blade |
PAM | Neutopia |
PAN | Military Madness |
PAO | Final Soldier |
PAV | VIGILANTE |
PAW | GALAGA '90 |
PB2 | Neutopia |
PB3 | Devil's Crush |
PB6 | Cratermaze |
PB8 | Blazing Lazers |
PB9 | World Sports Competition |
PBA | DRAGON SPIRIT |
PBD | Double Dungeons |
PBE | Moto Roader |
PBH | Bonk's Revenge |
PBI | Bonk 3: Bonk's Big Adventure |
PBJ | SAMURAI-GHOST |
PBM | LEGEND OF HERO TONMA |
PBN | Ninja Spirit |
PBS | Chew Man Fu |
PBT | China Warrior |
PBU | BRAVOMAN |
PBW | Air 'Zonk' |
PBX | Shockman |
PBZ | J.J. & JEFF |
PCA | Silent Debuggers |
PCB | Dead Moon |
PCE | Power Golf |
PCH | Drop Off |
PCO | Psychosis |
PCR | Break In |
PCS | Digital Champ: Battle Boxing |
PCV | World Class Baseball |
TurboGrafx-CD
ID | Title |
---|---|
QAA | Super Air Zonk |
QAC | Cho Aniki |
QAD | GRADIUS / GOFER NO YABOU |
QAF | The Dynastic Hero |
QAG | Gate of Thunder |
QAS | Lords of Thunder |
QAT | Riot Zone |
QAU | Monster Lair |
QAW | Star Parodier |
WiiWare
ID | Title |
---|---|
WB6 | TV Show King |
WBQ | Star Soldier R |
WBS | Pop |
WBW | Critter Round-Up |
WDF | Defend your Castle |
WDM | Dr. Mario & Germ Buster |
WFC | Final Fantasy - My Life as a King |
WLP | LONPOS |
WLW | LostWinds |
WPP | Family Table Tennis |
WTT | Toki Tori |
WVC | V.I.P. Casino: Blackjack |
WR9 | Mega Man 9 |
Wii64 | |
™ | |
General | |
---|---|
Author(s) | tehpola, sepp256, emu_kidid |
Type | Console emulator |
Version | Beta 1.1 'Honey' |
Licence | GNU GPL v2 |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel | |
Peripherals |
Not64 | |
General | |
---|---|
Contributor(s) | Extrems |
Type | Console emulator |
Version | Rolling release |
Licence | GNU GPL v2 |
Links | |
Download | |
Website | |
Source | |
Downloadable via the Open Shop Channel | |
Peripherals |
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.
- 6Installation
- 8Settings
Not64
Not64 is an 'experimental modification' of Wii64, forked from the 'Beta 1.1 'Honey' version to include several fixes and additions.[1]
Not64 is available to download from the thread at GC Forever.
Further Information
The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
Developers
We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called 'Wii64' or 'Cube64' nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.
Currently Achieved Features
- Emulation via Dynamic Recompiler & Pure Interpreter
- Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
- ROM Support up to 512MBit
- Expansion Pak support
- High Level PowerPC RSP
- Interpolated Stereo Sound
- Input via Gamecube & Classic Controller & Wiimote + Nunchuck
- Configurable input combinations
- DVD/USB/SDGecko/Front-SD ROM Loading
- Native Saves
- Save States
- Rumble/Controller Pak Support
- Progressive/Widescreen Resolution
To-do (In order of importance)
- Increase Compatibility
- Improve Speed
- Save Manager
- Netplay
Installation
For SD/USB
Extract the contents of wii64-beta1.zip to the root of your SD card/USB
Donkey Kong 64 Wad File Wii Play
Put ROMs in the directory named /wii64/roms (All save types will automatically be placed in /wii64/saves)
For DVD
ROMs may be anywhere on the disc
Quick Usage
Load the executable from the HBC or in the loader of your choice
Once loaded, select 'Load ROM'
Choose the source (SD/USB/DVD)
Select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
Select 'Play Game' to play
To exit game press:
Donkey Kong 64 Wad File Wii Iso
+ | ||
---|---|---|
+ | + | + |
(Note: this must be done to save your game; it will not be done automatically)
Settings
General
- Native Saves Device: Choose where to load and save native game saves
- Save States Device: Choose where to load and save save states
- Select CPU Core: Choose whether to play games with pure interpreter
- (better compatibility) or dynarec (better speed)
- Save settings.cfg: Save all of these settings either SD or USB
- (to be loaded automatically next time)
Video
- Show FPS: Display the framerate in the top-left corner of the screen
- Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
- CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos)
- 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
- FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
Input / Controls
- Controls are now fully configurable so any button on your controller can be mapped
- The controller configuration screen presents each N64 button and allows you to toggle through sources
- There are 4 configuration slots for each type of controller
- To load a different, previously saved configuration, select the slot, and click 'Load'
- After configuring the controls as desired, select the slot, and click 'Save'
- After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
- Clicking 'Next Pad' will cycle through the N64 controllers assigned
- There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
- The 'Menu Combo' configuration allows you to select a button combination to return to the menu
- Configure Input: Select controllers to use in game
- Configure Paks: Select which controller paks to use in which controllers
- Configure Buttons: Enter the controller configuration screen described above
- Save Button Configs: Save all of the controller configuration slots to SD or USB
- Auto Load Slot: Select which slot to automatically be loaded for each type of controller
Audio
- Disable Audio: Select to mute the sound
Saves
- Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console
- Copy Saves: Not yet implemented
- Delete Saves: Not yet implemented
Compatibility List
- Compatibility list from GBAtemp (current)
- Compatibility list from WeEmulateMii Forum (outdated) (archived June 26, 2010)
- Compatibility list from Emulate Mii (outdated) (archived June 17, 2019)
Input Methods
- A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once
Donkey Kong 64 Wad File
Input Mappings
- Gamecube controllers are mapped 1:1 with N64 buttons
- Classic controllers are mapped the same as on VC titles
Action | ||
---|---|---|
+ | + | Return to menu |
or | Z |
+ | Action |
---|---|
or | |
N64 Z | |
+ | |
+ | Return to menu |
ROM Format
- ROMs can be in any format, .V64, .Z64 or .N64
- There Full support for up to 512MBit ROMs via a ROM cache
- ROMs may be loaded via SDGecko, Front-SD / USB/ DVD
- ROMs must be placed in a directory named '/wii64/roms/' on the SDCard
- ROMs can be placed anywhere if using a DVD
Save Support
- There is native save support for the SDGecko, Front-SD, USB and Gamecube Memory Card
- Save state support is only for the SDGecko, Front-SD and USB
- To save, you must have a directory named '/wii64/saves/' in the root directory
Support
Finally, there is a support forum located on WiiBrew, so if you are having trouble with Beta 1.1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
Credits
- Core Coder: tehpola
- Graphics Coder: sepp256
- General Coder: emu_kidid
- Original mupen64: Hactarux
- Artwork: drmr
- Wii64 Demo ROM: marshallh
- Compiled using devkitPPC r19 and libogc
Donkey Kong 64 Download
- Visit us on EmulateMii and the GoogleCode page.